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The animatronics are the antagonists of POPGOES and POPGOES: The Dead Forest.

Animatronic List Edit

POPGOES Edit

Popgoes the Weasel Edit

Popgoes is the restaurant's mascot and the singer of the band. During the gameplay nights, he will try to print all six parts of Blackrabbit: legs, arms, torso, and head. When all parts have been printed, Blackrabbit will become possessed and kill the player.

Blake the Badger Edit

The restaurant's mechanic and helper. During the gameplay nights, he will sit in the left view of The Desk, and occasionally move to the Server Room to drain power. If he is not stopped, the player's monitor and phone will turn off and they will eventually stop functioning from a panic attack.

Stone the Crow Edit

Stone is the restaurant's sign-holder, staying in the parking lot during the daytime. During the gameplay nights, he will stand directly outside the right view's window, which the player can look out of to reduce Panic. As he cannot physically move out of his cage, he only appears as a hallucination, either blocking the cameras when the player is panicking, or rapidly turning his head while the player is looking at the window, the latter of which will rapidly increase the Panic Bar.

Sara the Squirrel Edit

Sara is the bassist of the band, and the twin of Saffron. During the gameplay nights, she will crawl into the vents with Saffron and move around the building's perimeter to get to the vent in upper view and take the player's phone. When she does so, the player will be unable to change the camera view and their Panic will increase even when looking at the window. Eventually, the player will either stop functioning from a panic attack or be killed by Blackrabbit.

Saffron the Squirrel Edit

Saffron is the main guitarist of the band, and the twin of Sara. During the gameplay nights, she will follow the same movement path as Sara.

The Blackrabbit Edit

The Blackrabbit is similar to RWQFSFASXC (also known as Shadow Bonnie) from Five Nights at Freddy's 2 and is made up of six parts that Popgoes will try to print during the night. She is possessed by Bonnie Glade when all of her parts are gathered. She is the only enemy that can actually kill the player, as the other animatronics only cause them to temporarily lose connection from a panic attack.

Bonnie Glade Edit

A cut Toy Bonnie mask representing Bonnie Glade appears and crashes the game in Good Night when inputting "1987". This is similar to inputting "1987" FNaF 1's Custom Night, where it causes Golden Freddy to crash the game.

Simon Edit

a robotic-cybernetic skeleton. According to the Extras menu, his A.I could evolve over time. An addition to the POPGOES lore is that Simon was once chained to a wall for most of his life, and then killed his creator in retaliation.

Gem StoneEdit

The complete opposite and a counterpart of Stone the Crow. The only difference in his appearance is that he is transparent and blue in color. He is rarely seen in every night. His name is a pun on the noun Gemstone.

Grave Stone Edit

Another counterpart of Stone. He appears to be like a Headstone in a graveyard. Grave Stone also holds a sign saying: "Rest in Peace - Jeremy Fitzgerald - Inventor, Caring Father, Coward". Grave Stone is supposed to be the main antagonist of POPGOES: The Silent Night. His name is a pun on the noun Gravestone.

Cyanide Edit

Cyanide appears and crashes the game in Good Night when inputting "2124", similarly to Golden Freddy in FNaF 1.

Morse the Mole Edit

A cancelled animatronic featured in the Extras menu after beating the main sixth night!

Lux Animatronics Edit

Lux Stone Edit

On the First Night, The player must check the Arcade Room's Vent camera around 8 minutes and 46 seconds (5 AM) into the night, which will result in a red-eyed Simon appearing. After he appears, the player must quickly press the red button below the monitor and beat the night.

Lux Saffron Edit

On the Second Night, the player must check the Birthday Room around 2 minutes (1 AM) into the night, which will result in a pink-eyed Simon appearing. After he appears, the player must quickly press the pink button below the monitor and beat the night.

Lux Sara Edit

On the Third Night, the player must check the Parking Lot around 8 minutes (4 AM) into the night, which will result in a blue-eyed Simon appearing. After he appears, the player must quickly press the blue button below the monitor and beat the night.

Lux Blake Edit

On the Fourth Night, the player must check the Employee Lounge around 5 minutes and 40 seconds (5 AM) into the night, which will result in a yellow-eyed Simon appearing. After he appears, the player must quickly press the yellow button below the monitor and beat the night.

Lux Popgoes Edit

On the Fifth Night, the player must check the Main Hall around 3 minutes and 30 seconds (2 AM) into the night, which will result in a green-eyed Simon appearing. After he appears, the player must quickly press the green button below the monitor and beat the night.

Whiterabbit Edit

On the Sixth Night, the player must look behind themselves around 4 minutes and 30 seconds (2 AM) into the night, which will result in a white-eyed Simon appearing. The player needs to look at him until he disappears. After this the player simply needs to beat the night.

The Dead Forest Edit

Epitome Popgoes Edit

Heartless Blake Edit

Lillie the lamb Edit

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